1、大标题【Heroes!】英雄们!
Welcome to Patch 1.0.5 for Vermintide 2!
欢迎来到末世鼠疫2 1.0.5版本
Version 1.0.5 introduces large changes to combat balance. In order to maintain a close-combat focused game, some enemies are now more resistant to staggering. All weapons have also had their cleave tweaked in order to make some weapons more viable than others, against large hordes of enemies.
1.0.5版本在游戏平衡上做了很大的改变 。为了让近战在一场游戏中占主导地位,现在一些敌人将会有更高的抵抗力。为了使一些武器在敌潮来临的时候更有价值,所有的武器都有了一些穿透力调整
We would like to extend our sincerest gratitude to all of our players who participated in the balance beta for version 1.0.5 over the weekend. We've listened to your feedback and adjusted accordingly. We feel that the balance in the game now is in a better state, and that is much due to your dedicated feedback.
我们衷心感谢所有参与测试的玩家,他们在周末期间参与了版本1.0.5的测试。我们听取了您的反馈并做出了相应的调整。我们觉得现在游戏的平衡状态更好,这都是由于你的积极反馈。
2、大标题【Fixes / Tweaks】调整/修改
①Chest rewards from Veteran difficulties will be capped at 300 Hero Power, up from 200.
"We don't want Hero Power progression in the game to stop at Veteran. This change makes it less punishing to stay in Veteran to gain Hero Power.
The higher difficulty levels - Champion and Legend, are meant to really test the skill of the player."
困难难度的箱子 开出装备最高power(力量)值从200升为300。
我们不想让游戏中hero power(全部力量)值停留在困难难度.这个改变会让在困难难度下获得的hero power(全部力量)增加的更少。
更高难度级别——冠军(噩梦)和传奇(天劫),更大意义上测试玩家的技术。
②We’ve changed how Hero Power is capped per difficulty.
我们改变了每个难度下hero power)(全部力量)的上限
On Champion and Legendary, your Hero Power isn’t capped at all.
在冠军(噩梦)和传奇(天劫)难度下,你的hero power(全部力量)将不会受到上限。
On Recruit, Hero Power above 100 will be subject to scaling. Hero Power between 100 and 600 will be interpolated toward a maximum of 300.
在普通难度下,hero power(全部力量)超过100将会受到调整。Hero power(全部力量)在100-600之间将会被平衡到最高值为300的对应值。
On Veteran, Hero Power between 200 and 600 will be interpolated toward 500.
在困难难度下,hero power(全部力量)在200-600将会平衡到最高值为500的对应值
③.Scaling has been tweaked for damage and cleave (using a 3.5 ratio rather than 3.0).
伤害跟穿透力的倍率进行了调整(使用3.5倍率 而不是3的倍率 )
④.Fixed an issue which caused projectiles to not properly trigger hit or crit procs from traits and talents for clients.
修复了一个问题弹药击中敌人的弹药不会触发伤害或者触发个人装备的特性和个人的天赋的问题
⑤.Fixed an issue where the equipment trait Heroic Intervention wouldn’t function properly on clients.
修复了装备(橙装)特效英雄协助(协助正在遭受攻击的队友给予双方一个短暂的吸收伤害护盾)不能准确触发的问题
⑥.On Champion and Legend, the Director will less frequently spawn hordes and specials while the players still are engaged with enemies.
在冠军(噩梦)和传奇(天劫)难度下,当玩家正在与敌人作战时director(产怪系统)将会减少敌潮(鼠潮混沌潮)和特殊怪物的刷新频率
③.Scaling has been tweaked for damage and cleave (using a 3.5 ratio rather than 3.0).
伤害跟穿透力的倍率进行了调整(使用3.5倍率 而不是3的倍率 )
④.Fixed an issue which caused projectiles to not properly trigger hit or crit procs from traits and talents for clients.
修复了一个问题弹药击中敌人的弹药不会触发伤害或者触发个人装备的特性和个人的天赋的问题
⑤.Fixed an issue where the equipment trait Heroic Intervention wouldn’t function properly on clients.
修复了装备(橙装)特效英雄协助(协助正在遭受攻击的队友给予双方一个短暂的吸收伤害护盾)不能准确触发的问题
⑥.On Champion and Legend, the Director will less frequently spawn hordes and specials while the players still are engaged with enemies.
在冠军(噩梦)和传奇(天劫)难度下,当玩家正在与敌人作战时director(产怪系统)将会减少敌潮(鼠潮混沌潮)和特殊怪物的刷新频率
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